Tom Clancy's Splinter Cell: Conviction is an action-adventure stealth video game developed by Ubisoft Montreal as part of the Tom Clancy's Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. Gameloft released a handheld version for Apple's iOS on May 27, 2010. The game was followed by a sequel in 2013 titled Splinter Cell: Blacklist.
Splinter Cell: Conviction is a return to form for the series after the slight hiccup that was Double Agent, and anyone that's put off trying out the game at this point would do well to give the series another chance. 88. Conviction is the perfect evolution for Sam Fisher's series. The gameplay is smooth and dynamic, and even if the graphics are not the best of this generation, this last Splinter Cell delivers some serious action.
360-degree videos, also known as immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. During playback on normal flat display the viewer has control of the viewing direction like a panorama. It can also be played on a displays or projectors arranged in a sphere or some part of a sphere.
The adventures of Sam Fisher continue in the fifth entry of the stealth-based series. In this game, all of the rules have changed, as the storyline takes a dramatic turn that will reinvent the Splinter Cell franchise forever. Fisher can no longer rely on his trusted bag of tools and iconic goggles. An investigation into his daughter’s death unwittingly leads former agent Sam Fisher to discover he’s been betrayed by his prior agency, the Third Echelon
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